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World Of Warcraft Story

Arathor and the Troll Wars
2,800 years before Warcraft I
As the high elves fought for their lives against the trolls' fierce onslaught, the scattered, nomadic humans of Lordaeron fought to consolidate their own tribal lands. The tribes of early humanity raided each other's settlements with little heed for racial unification or honor. Yet one tribe, known as the Arathi, saw that the trolls were becoming too great a threat to ignore. The Arathi wished to bring all of the tribes under its rule so that they could provide a unified front against the troll warbands.

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Alterac Valley General Information

Long ago, before the First War, the warlock Gul'dan exiled a clan of orcs called the Frostwolves to a hidden valley deep in the heart of the Alterac Mountains. It is here in the valley's southern reaches that the Frostwolves eked out a living until the coming of Thrall.

After Thrall's triumphant uniting of the clans, the Frostwolves, now led by the Orc Shaman Drek'Thar, chose to remain in the valley they had for so long called their home. In recent times, however, the relative peace of the Frostwolves has been challenged by the arrival of the Dwarven Stormpike Expedition.

The Stormpikes have set up residence in the valley to search for natural resources and ancient relics. Despite their intentions, the Dwarven presence has sparked heated conflict with the Frostwolf Orcs to the south, who have vowed to drive the interlopers from their lands.

Style: Destroy the enemy towers on your path to defeating the enemy NPC general
Location: Eastern Kingdoms (Alterac/Hillsbrad Foothills)
Limits: Level 51-70 players (level range breakup: 51-60, 61-70)
Maximum players per team: 40 Horde/40 Alliance
Minimum players per team: 20 Horde/20 Alliance
Win Conditions: Kill the enemy's General

General Info

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Alterac Valley can be reached by heading to Hillsbrad Foothills. The portal is north of Southshore for Alliance and northeast of Tarren Mill for Horde.
In order to keep teams in Alterac Valley numerically balanced, players will enter Alterac Valley on a one-for-one basis (i.e. if there are 30 players in the battleground for each side with 10 players in the Alliance queue and 2 players in the Horde queue, only two players from each team will be added, bringing the total to 32 per side).
The World Map icons reflect the state of towers, graveyards and mines.
Whenever control changes for a Tower, Graveyard, or Mine, all players will receive a notice of what happened via yell.
Killing the opposing NPC general wins the game and grants honor bonus based on what locations are under your faction's control.
Deceased Hunters and Warlocks will have their pets resurrected with them upon resurrecting at a graveyard but not when reclaiming their corpse.
Most of the quest loot available in Alterac Valley is removed from inventory upon exiting Alterac Valley to preserve fairness when a new instance begins.
Right-clicking an enemy player's corpse disables that player from being able to resurrect at his corpse, whether by reclaiming it himself or having another player revive him with a spell.
Reputation: You can only gain reputation if you are in the vicinity of an opposing player who dies and only if you have performed some action that puts you on their "hate list". This means you attacked the player and did damage, healed someone, cast a buff, or some other action that would mean you participated in the battle.

Bonus Honor

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You receive bonus honor points for completing certain objectives. These honor points are calculated in the form of "Bonus Kills"; one Bonus Kill is equivalent to an honorable kill of a maximum-levelled character. The honor points from these bonus kills are not split with anyone else. The honor bonus varies depending on the realm and is based on how many players participate in the PvP system. Bonus Honor is earned for all players that are present when their faction does any of the following:
Killing the enemy General - 6 Bonus Kills
Killing the enemy Captain - 3 Bonus Kills
Killing enemy Lieutenants/Commanders - 1 Bonus Kill each
Destroying an enemy tower - 2 Bonus Kills each
Keeping your captain alive (until game end) - 2 Bonus Kills
Owning an intact tower (at game end) - 1 Bonus Kill each
Owning a graveyard (at game end) - 1 Bonus Kill each
Owning a Mine (at game end) - 1 Bonus Kill each
Bonus Honor is earned for all players that are present at the end of the battleground for each mine and graveyard their faction controls at the time.
If the game ends in under one hour, less Bonus Honor will be earned from control of mines, graveyards and for the General kill (win).

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