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World Of Warcraft Story

Arathor and the Troll Wars
2,800 years before Warcraft I
As the high elves fought for their lives against the trolls' fierce onslaught, the scattered, nomadic humans of Lordaeron fought to consolidate their own tribal lands. The tribes of early humanity raided each other's settlements with little heed for racial unification or honor. Yet one tribe, known as the Arathi, saw that the trolls were becoming too great a threat to ignore. The Arathi wished to bring all of the tribes under its rule so that they could provide a unified front against the troll warbands.

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Warsong Gulch General Information


Nestled in the southern region of Ashenvale forest, Warsong Gulch is near the area where Grom Hellscream and his Orcs chopped away huge swaths of forest during the events of the Third War. Some orcs have remained in the vicinity, continuing their deforestation to fuel the Horde's expansion. They call themselves the Warsong Outriders.

The Night Elves, who have begun a massive push to retake the forests of Ashenvale, are now focusing their attention on ridding their land of the Outriders once and for all. And so, the Silverwing Sentinels have answered the call and sworn that they will not rest until every last Orc is defeated and cast out of Warsong Gulch.

Style: Return enemy's flag to your base while protecting your flag
Location: Kalimdor (Between Ashenvale and Barrens)
Limits: Level 10-70 players (level range breakup: 10-19, 20-29, 30-39, 40-49, 50-59, 60-69 and 70)
Maximum players per team: 10 Horde/10 Alliance
Minimum players per team: 5 Horde/5 Alliance
Win Conditions: Capture the enemy's flag 3 times

General Info

 

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Starting
When you first start the match, you will be in an enclosed area. One minute after the map starts, a 1-minute timer will count down before the barriers around the starting point are removed. This is the cue to go!
Flags

Right-clicking on the enemy's flag will cause you to pick it up.
Right-clicking on the enemy flag icon while you're carrying it will cause it to drop.
Invulnerability buff effects, mount spells, and stealth spells prevent a player from picking up a flag. Using these effects while holding a flag causes it to drop.
If your flag isn't being carried, right-clicking it will port it to your base.
Returning the enemy's flag to your flag's starting position while your flag is there will do the following:
Earn a capture for your team
Respawn both flags at their starting position after a short period (one minute or less)
Messages are sent to all players in the Battleground whenever a flag is picked up, dropped, returned, or captured.
Capturing three flags will win the game, granting a reputation bonus with your allies and a quest item noting your victory.
Players earn Bonus Honor when their faction captures a flag or wins the Battleground.
Bonus Honor
You receive bonus honor points for completing certain objectives. These honor points are calculated in the form of "bonus kills for a maximum leveled character". The honor points from these bonus kills are not split with anyone else. The honor bonus varies so there isn't a set number that can be listed. The following is a list of how many bonus kills you get for each objective:
Capturing a flag (3 bonus kills each)
Winning the match (1 bonus kill)

Other Information

There are three respawning power-ups. Check them out here.
Right-clicking an enemy player's corpse prevents that player from being able to resurrect using player spells or corpse reclamation. You can also loot money from the dead player's corpse.
Spirit Guides at each faction's "graveyard" location periodically resurrect players in an area around the Spirit Guide. Players are revived in waves. If there are too many dead players, some players might have to wait until the next resurrection wave to be revived. You can also talk to a Spirit Guide to enter the resurrection queue again.
The Warlock's Ritual of Summoning spell is disabled.
Resurrected Hunters and Warlocks will have their pets resurrected.
Friendly flag carriers are displayed on the overhead map.

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